Tecnologias e Produção de Conteúdos Digitais

Immersive Technologies: Virtual and Augmented Reality

<< back to Curriculum Plan

3 ECTS; 1º Ano, , 7,0 PL + 14,0 TP , Cód. 31057.

Lecturer
- Luis Agnelo de Almeida (1)

(1) Docente Responsável
(2) Docente que lecciona

Prerequisites

Objectives
O1 - Understand the basics of immersive VR and AR technologies and their applicability in an educational context.
O2– Analyse how VR and AR can be used to enhance the teaching-learning process
O3 - Develop skills to create educational activities that integrate immersive technologies
04 - Plan and implement the integration of VR and AR in different subjects.
05 - Evaluate the impact of VR and AR activities on the teaching/learning process.

Program
CC1. Introduction to Immersive Technologies
Basic concepts of virtual reality (VR) and augmented reality (AR)
History and development of immersive technologies
Working principles of VR and AR devices
Current outlook and future trends.

CC2. Designing Immersive Experiences
Design principles for VR and AR
Immersive content creation tools and platforms
Storytelling and narrative techniques in virtual environments

CC3. Educational uses of VR and AR
Examples of the use of VR and AR in educational contexts
Benefits and challenges of integrating immersive technologies in education

CC4. Educational integration of immersive technologies
Strategies for implementing VR and AR in the classroom
Tools for creating VR and AR experiences
Developing lesson plans and activities using immersive technologies
Evaluate the impact of immersive technologies on learning

CC5 - Final Project

Evaluation Methodology
Participation and contribution to classes and discussions (20%).

Development of practical activities throughout the semester (30%).

Final project: creation and presentation of an immersive experience (50%).

Bibliography
- Blokdyk, G. (2019). Immersive Technologies A Complete Guide. EUA: 5STARCooks
- Garcia, R. (2023). Realidade Aumentada E Metodologias Inovativas Na Educação. Lisboa: Dialética
- Melo, M. e Bessa, M. (2024). Introdução à Realidade Virtual?- Conceitos e Aplicações. Lisboa: FCA

Teaching Method
Lectures.
Practical laboratory sessions.
Case studies and group discussions.
Collaborative work and project development.

Software used in class

 

 

 


<< back to Curriculum Plan
ISO 9001
NP4552
SGC
KreativEu
erasmus
catedra
b-on
portugal2020
centro2020
compete2020
crusoe
fct
feder
fse
poch
portugal2030
poseur
prr
santander
republica
UE next generation
Centro 2030
Lisboa 2020
Compete 2030
co-financiado