Tecnologias e Produção de Conteúdos Digitais

Digital Educational Content Development

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6 ECTS; 1º Ano, , 21,0 PL + 21,0 TP , Cód. 31058.

Lecturer
- António Manuel Rodrigues Manso (1)

(1) Docente Responsável
(2) Docente que lecciona

Prerequisites

Objectives
O1 - Explore digital tools and platforms that support the creation, management, and dissemination of interactive educational content.
O2 - Integrate emerging technologies into educational projects, promoting pedagogical innovation.
O3 - Evaluate and critically reflect on the impact of emerging technologies in education, identifying best practices and areas for improvement.
O4 - Promote dialogue and the sharing of experiences with professionals and researchers in technological and educational fields, reinforcing interdisciplinarity and scientific and technical updating.

Program
CC1 Development of digital educational content (3 ECTS)
CC1.1 Tools supporting the content of the seminars.

CC2 Seminars Hands On (3 ECTS)
CC2.1 Audiovisual Seminar.
CC2.2 IoT Seminar.
CC2.3 Cybersecurity Seminar.
CC2.4 Immersive Technologies Seminar (VR and AR).
CC2.5 3D Modelling and Printing Seminar.
CC2.6 Robotics and Drones Seminar.
CC2.7 Artificial Intelligence Seminar.
CC2.8 Seminar delivered by faculty members from the Faculty of Education at Trnava University (Slovakia)

Evaluation Methodology
A1 – 25% - Attendance and participation in seminars (minimum of 5);

A2 – 75% - E-portfolio: Compilation of the resources created, and the corresponding critical reflections made after each seminar (minimum of 5). This report will serve as a presentation and defense.

A minimum grade of 9.5 out of 20 is required to pass. The final grade is calculated using the formula: Final Grade = 0.25*A1 + 0.75*A2

Bibliography
- Gupta, R. (2024). 3D Printing Fundamentals to Emerging Applications. EUA: CRC Press
- Melo, M. e Bessa, M. (2024). Introdução à Realidade Virtual - Conceitos e Aplicações. Lisboa: FCA
- Vyas, R. (2023). Internet Of Things & It's Application. EUA: Academic Guru Publishing House

Teaching Method
Using active learning methodologies such as Project-Based Learning (PBL), Flipped Classroom, and Collaborative Work, the conceptual foundation necessary to understand the technologies and tools explored in the seminars will be consolidated.

Software used in class

 

 

 


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