Tecnologias e Produção de Conteúdos Digitais

Development of Learning Experiences (Instructional Design)

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5 ECTS; 1º Ano, , 10,0 PL + 25,0 TP , Cód. 31052.

Lecturer
- Célio Gonçalo Cardoso Marques (1)

(1) Docente Responsável
(2) Docente que lecciona

Prerequisites

Objectives
O1 – Plan structured didactic sequences based on instructional design principles.
O2 – Produce accessible and inclusive digital materials by applying accessibility standards (WCAG), usability principles, and Universal Design for Learning (UDL).
O3 – Apply copyright regulations and Creative Commons (CC) licenses.
O4 – Select and implement appropriate technological tools for creating interactive learning experiences.
O5 – Develop formative and summative assessment strategies in digital environments

Program
CP1 – Fundamentals of Instructional Design
CP2 – Production of Digital Materials
CP2.1 – Principles of Accessibility, Usability, and Universal Design for Learning (UDL)
CP2.2 – Copyright and Creative Commons (CC) Licenses
CP3 – Digital Technologies and Tools
CP4 – Assessment in Digital Environments

Evaluation Methodology
The continuous assessment of the course unit consists of the following elements:
A1. Instructional Design Project (group work) – 55%
A2. Participation in Discussion Forums (individual) – 20%
A3. Digital Reflective Portfolio (individual) – 15%
A4. Class Participation – 10%
The final grade must be equal to or greater than 9.5 points.
A minimum grade of 9.5 out of 20 is required to pass. The final grade is calculated using the formula Final Grade = 0,55*A1+0,2*A2+0,15*A3+0,1*A4.
Final assessment (A): Students take an open-book exam (A=100%) and will be awarded a pass if they obtain a minimum mark of 9.5 out of 20.
Assessment in the Resit and Special Exam Period (A): Students take the open-book exam (A=100%) and will be awarded a pass if they obtain a minimum mark of 9.5 out of 20.

Bibliography
- Bates, A. (2022). Teaching in a Digital Age: Guidelines for Designing Teaching and Learning (3ª ed.). Netherlands: BCcampus OpenEd
- Burgstahler, S. (2020). Creating Inclusive Learning Opportunities in Higher Education: A Universal Design Toolkit. EUA: Harvard Education Press
- Carvalho, A. (2022). Metodologias Ativas e Tecnologias Educacionais Digitais. Brasil: FAPEMA
- Merrill, M. (2018). irst Principles of Instruction: Identifying and Designing Effective, Efficient, and Engaging Instruction. UK: Routledge

Teaching Method
Using active learning methodologies such as Flipped Classroom, and Collaborative Work, reflection and the exchange of experiences.

Software used in class

 

 

 


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